Gin Ichimaru

Type : Bleach
Gin Ichimaru

Gin is fairly ordinary in terms of clothing, and doesn't wear any
unique items. His overall appearance, however, is not as normal. He
keeps his eyes constantly narrowed to slits (earning him the nickname "fox-face"), rarely ever opening his eyes which are found to be a bright
sky blue.
Although he appears to be an early to mid twenty-year-old person, he is
unusually thin and tall with very sharp features giving him a skeletal
appearance. He bears unusual silver hair (his name refers to his hair
color; gin [銀] is Japanese for silver).
He also keeps his face set in a wide mocking smile, which he only wipes
off on rare occasions of annoyance, surprise, confusion, or even
sadness.


 

 

Gin Ichimaru Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Buto

By adopting a stance where he firmly grips Kamishini no Yari with
both hands and places the Zanpakutō's hilt squarely to the center of his
chest, Gin is able to unleash the tremendous extension and contraction
properties of his Bankai to an even more terrifying extent than its
normal state. This occurs in the form of a piercing maneuver where the
extension and contraction of the blade becomes almost completely-unseen
to even the most-diligent of observers

  • Move Type: Non-Passive
  • Move Requirement: After Learning Kamishini no Yari
  • Item Requirement: None
  • Use Move After: Kamishini no Yari
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 35

Cause Damage
  • Move Class: Physical
  • Attack Power: 110
  • Accuracy: 90

Buto: Renjin

This ability repeats the action of extending and subsequently contracting Kamishini no Yari, as observed within the technique Butō,
multiple times in rapid succession. The entirety of this process is
completed in a mere moment, resulting in the individual steps involved
in this technique becoming virtually indistinguishable from each other,
generating an apparent mass of numerous blades that leaves little
opportunity for the intended victim to evade successfully

  • Move Type: Non-Passive
  • Move Requirement: After Learning Buto
  • Item Requirement: None
  • Use Move After: Kamishini no Yari
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 75

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 100

Enhanced Hierro

User uses his spiritual power to block attacks

  • Move Type: Non-Passive
  • Move Requirement: After Learning Enhanced Spiritual Power
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Enhanced Spiritual Power

User masters his true Spiritual Powers

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 10 %

Enhanced Strength

User masters his true strength

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %

Extreme Fighting

A strong move that allows the user to charge at the opponent with force.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Physical
  • Attack Power: 120
  • Accuracy: 100

Hyapponzashi

In its Shikai, Shinsō's blade glows white and extends at high speed to impale Gin's opponents from a distance.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Shoot to kill
  • Item Requirement: None
  • Use Move After: Shoot to kill
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Physical
  • Attack Power: 120
  • Accuracy: 100

Kamishini no Yari

In its Bankai state, Gin's Zanpakutō does not change in appearance at all, retaining its small wakizashi form. However, as Kamishini no Yari, the blade is capable of reaching lengths equivalent to 13 kilometers (roughly 8.1 miles) at 500 times the speed of sound.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Shoot to kill
  • Item Requirement: None
  • Use Move After: Shoot to kill
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 40 %
  • SPEED changes: 40 %

Kill, Kamishini no Yari

Kamishini no Yari's true ability as well as its deadliest aspect is not
based on its length or speed but rather its ability to turn into dust
for just a second when it expands out and contracts. There is a deadly
poison inside the blade that dissolves and breaks down cells. He can
leave a sliver of his Zanpakuto in an opponent when he retracts
Kamishini no Yari, allowing him to kill an opponent at any time when he
chooses to by uttering the release command "Kill, Kamishini no Yari" (殺せ, 神殺鎗, Korose, Kamishini no Yari) for the technique, while placing his hand up to the target.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Kamishini no Yari
  • Item Requirement:
  • Use Move After: Kamishini no Yari
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 75

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Shoot to kill

Unlocks Shikai

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %

Sonido

The user moves at extreme speeds to avoid attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 60

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPEED changes: 9999

Sword Mastery

The user learns to increase attack power with a sword

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 20 %
  • DEF changes: 20 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %