Krillin

Type : DBZ
Krillin

Krillin (クリリン, Kuririn) is the best-friend of Goku and a Z Fighter who is short and bald (with the exception of later years) and provides
comic relief during tense moments. He is a good-natured, outgoing and
competitive martial artist.

 

Krillin Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Destructo Disk

Destructo Disk (気円斬) is Krillin's signature move and one of his most powerful attacks. The Destructo Disk is a razor-sharp disk of energy
that can slice through nearly anything; its main weaknesses are that it
is generally slow to create, it lacks accuracy, and it can't be guided
once it is thrown.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Double Tsuihikidan

Double Tsuihikidan is an energy wave barrage used by Krillin. Krillin bends down as he brings his arms to his sides and charges up. Then, he brings his hands forward and fires two reddish-orange energy waves that follow the opponent like homing missiles, inflicting a great deal of damage.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 80

Cause Damage
  • Move Class: Energy
  • Attack Power: 220
  • Accuracy: 120

Extreme Rush Attack

A quick flurry of attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Kamehameha

Kamehameha is the first energy attack that is shown in the Dragon Ball series. It is first seen in Manga volume 2 and in Dragon Ball: episode 8.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 120
  • Accuracy: 90

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 20 %

Ki Blast

Ki Blast (気砲, Kikō; literally translated as Spirit Blast) is an energy wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Photon Bomber

Photon Bomber (フォトンボンバー) is an energy wave used by Vegeta (in his Super Saiyan form) and by Krillin. First, the user raises his right hand as he curls his fingers and charges a white energy sphere. Then, he brings his hand forward and fires the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 125

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 90

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Scattering Bullet

Scattering Bullet (拡散弾) is a technique invented by Krillin, and probably one of his most useful techniques (but also the least used). It is a powerful beam charged similarly to the Final Flash, and when fired it is slow as noted by Piccolo. It has the ability to scatter, thus being able to attack multiple enemies.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 70

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 90

Senzu Bean

A temporary boost in abilities using the Senzu Bean

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Senzu Bean
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %
  • SP changes: 100 %

Solar Flare

The user uses Energy to produce a sharp blast of light

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 15

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • DEF changes: 50 %
  • SPDEF changes: 50 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %