Zakuro

Type : HitmanReborn
Zakuro

It is revealed by Byakuran that in order to prove his loyalty to Byakuran, Zakuro destroyed his entire hometown by causing a volcano's lava to flow onto it. He even took a bath/sauna in the burning lava as it was sailing down. Zakuro is prone to wild mood swings from time to time.

 

Zakuro Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Box Weapon Enhancement

A temporary increase in the users powers

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Box Weapon Enhancement
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • SP changes: 30 %
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Degeneration

Zakuro's flames are strong they cause the Storm Flame Degeneration property everywhere near him

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 10 Rounds
  • SP Consumption: 75

Decrease Opponent Statistics
  • Effect Lasts: 10 Rounds
  • STR changes: 10 %
  • INT changes: 10 %
  • DEF changes: 10 %
  • SPDEF changes: 10 %

Magma Infiammato

An ability that Zakuro uses with his Box of Carnage. He throws a magma jet from his hand.


Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Rushing Tornado

Zakuro charges at the opponent for a sudden strike

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 80

Cause Damage
  • Move Class: Physical
  • Attack Power: 190
  • Accuracy: 100

Storm Box Of Carnage

Zakuro's most powerful Weapon, a Box Weapon placed where his
heart would be. When activated, it transforms him into a a T-Rex/human
hybrid with wing-shape Storm Flames. This makes him larger, stronger,
and faster. As well as this he gains a hardened set of scales that can
defend against most attacks. He can also fire bursts of Storm Flames
from his hands and over time he can also heal himself.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 90

Increase Attacker Statistics
  • Effect Lasts: 5 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Storm Flame Charge

Zakuro charges his Storm Flames for an attack

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 2 Rounds
  • INT changes: 10 %

Storm Flame Enchant

Zakuro increases the power his physical attacks by adding the Storm Flames properties to his attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 75

Increase Attacker Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %

Storm Flame Healing

Zakuro can heal himself using his natural talents and resistance to flames and how to reacts to them

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 80

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 20 %

Storm Flame Wave

Zakuro releases a wave of Storm Flames to destroy everything in front of him

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 75

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

T-Rex Glare

Zakuro uses the primitive destructive senses of a T-Rex to pinpoint where the opponent is


Increase Attacker Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %

T-Rex Thrust

Zakuro smashes the opponent with his fists

  • Move Type: Non-Passive
  • Move Requirement: After Learning Storm Box Of Carnage
  • Item Requirement: None
  • Use Move After: T-Rex Glare
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 100

Use Battery Box

A Battery Box is used to store Dying Will Flames for future use.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 100

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • INT changes: 50 %
  • SPDEF changes: 50 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %