Mirajane

Type : Fairy Tail
Mirajane
Mirajane is the cover girl and one of the S-Class mages of the Fairy Tail Guild.
 

Mirajane Skills

Basic Magic Skill

A basic magic spell that causes damage

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Energy
  • Attack Power: 60
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Darkness Stream

Shadowy hands appear from her seal and attack the opponent

  • Move Type: Non-Passive
  • Move Requirement: After Learning Satan Soul
  • Item Requirement: None
  • Use Move After: Satan Soul
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 120

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 100

Demon Blast

A huge ball of dark energy

  • Move Type: Non-Passive
  • Move Requirement: After Learning Satan Soul
  • Item Requirement: None
  • Use Move After: Satan Soul
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 175

Cause Damage
  • Move Class: Energy
  • Attack Power: 350
  • Accuracy: 100

Evil Explosion

Surrounding herself in water, she unleashes a whirlpool at her opponent.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Satan Soul
  • Item Requirement: None
  • Use Move After: Satan Soul
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 120

Cause Damage
  • Move Class: Energy
  • Attack Power: 160
  • Accuracy: 100

Evil Spark

Mirajane channels electricity into her foe's body

  • Move Type: Non-Passive
  • Move Requirement: After Learning Satan Soul
  • Item Requirement: None
  • Use Move After: Satan Soul
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 110
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Flight Of The Demon

In this form, Mira has pair of demonic wings, which allows her to fly.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Satan Soul
  • Item Requirement: None
  • Use Move After: Satan Soul
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 70

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • SPEED changes: 30 %

Magic Seal Activation : Mirajane

Mirajane amplifies her powers using her Magic Seal

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 40

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Satan Soul

In this form she has a large elf-like ears, devil wings, a tail, claws
and a general demonic look, that increases her strength and speed
dramatically. She has also been shown to create powerful beams and shoot
them at her opponent with massive power. While in this state she mixes
the element of Darkness with various elements.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 100

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Soul Extinction

Starting out as a dark ball, this attack's true form is a large beam of energy.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Satan Soul
  • Item Requirement: None
  • Use Move After: Satan Soul
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 150

Cause Damage
  • Move Class: Energy
  • Attack Power: 350
  • Accuracy: 90

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %