Yamato

Type : Naruto
Yamato

Yamato is part of Konoha's ANBU. He was part of the experiment that Orocchimaru did on babies using Hashirama Senju's DNA. He can use Wood Release techniques.


Yamato is a powerful offensive and defensive character.

 

Yamato Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Bliss-Bringing Hands

This technique will drain and supress the opponents chakra

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: Wood Element Mastery
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 25

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • SP changes: 30 %

Dense Woodland Wall

The user creates countless wooden branches that grow at high speed from
the ground. The wood interlaces to form a wide, net-like wall with an
impressive defensive power.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Wood Element Mastery
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 30

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Great Forest Technique

A technique that changes one's own arm into big trees. Using chakra, the
tissues are transformed into trees at the cellular level. Then, by
activating the trees, stimulating them to grow rapidly, they lengthen at
high speed and fork into many branches. It is possible to capture the
enemy with these branches and at the same time, if one changes the ends
into sharp stakes, turn them into countless, sharp, spear-like piercing
weapons. This technique has also been used to break through stone walls.
When a small hole is found the tree will squeeze in the hole and grow
into a square shape and increase the size of the hole so a human can
pass through.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Wood Element Mastery
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Physical
  • Attack Power: 180
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %

Great Waterfall Release

This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Hidden Mist Attack
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 80

Cause Damage
  • Move Class: Energy
  • Attack Power: 160
  • Accuracy: 100

Impaling Roots

Hashirama grows four roots from the ground and impales the opponent with the roots.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Wood Element Mastery
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Nativity Of A World Of Trees

The user forces trees to grow on any surface, and can easily create a
dense forest anywhere. The technique can be used to bind an opponent and
alter a battlefield for his own uses. This was the signature move of Hashirama Senju, which allowed him to build the foundations of Konohagakure.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Wood Element Mastery
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • INT changes: 40 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Quick Taijutsu

A quick flurry of hand to hand combat moves

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use Soldier Pill

The user amplifies his/her powers using a soldier pill

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Solider Pill
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 7 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: 7 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %

Water Dragon

This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the caster's skill allows it, it is possible to use it even in a place where there is none. That said, the amount of water used will be in proportion with the caster's skill.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Great Waterfall Release
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 80

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 90

Water Wave Palm

The user raises his hand into the air and emits a continuous jet of
water to strike the enemy and disrupt his attacks. Due to the nature of
water, this technique works especially well against smoke-based attacks.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Water Dragon
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 30

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %

Wood Clone

A clone that is created by altering the user's own cells with chakra. It
has more endurance than the normal Shadow Clones and doesn't disappear
when hit by the enemies' attacks.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Wood Element Mastery
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 20

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 30
  • INT changes: 30
  • DEF changes: 30
  • SPDEF changes: 30

Wood Element Mastery

Allows user to use Wood Release techniques

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 20 %

Wood Tendrils

Hashirama uses this technique to make some thick tendrils of wood
surround him. This can be used to defend against close range attacks or
to strike an opponent when they are near.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Wood Element Mastery
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 30

Increase Attacker Statistics
  • Effect Lasts: 2 Rounds
  • DEF changes: 9999